Journey of Vaja
A 2D action RPG made by a team of three. I drew most of the main art, composed the scenes, did the rigging and animation, and wrote the player control.
Celestia Crystal Cavern · frame from the recorded build
A playable build, demoed for the course.
Player control, scene scrolling, UI logic, scene management and the save system.
FILEPlayerController.cs370 linesFrom the sheet to the scene
The map art was drawn as sheets of separate pieces, then composed into scenes in Unity.
Forest map-art sheet Pieces like ① the trunks, ② the stone slab and ③ the grass strip are what the Westbrook scene is built from. Game source art · 4000 × 4000, shown reduced
Westbrook Stonescape · scene composed from the map art
Vaja and the crystal staff
Attack, frame by frame
Rigged with Unity 2D skeletal animation and IK. Scroll through Vaja’s first attack: these are the 10 frames exported from the build.
Who did what
- Me
- Project head. Most of the main art (map art, UI art, the crystal staff), scene composition, skeletal rigging, IK and animation; player control, scene scrolling, UI logic, scene management and the save system.
- Team
- The main concept, game design and story came mainly from a teammate. Teammates also made the effects and some of the skill art.
- External assets
- Some assets came from outside the team.
Outcome
A playable build, demoed for the course.
Current state
Finished as a course project in March 2025.